Skip to main content

Exploitable Game for PS Vita 2.12 announced (VHBL)

You’ve been waiting a lot for this, we had to delay the ninja release for several reasons (one being that I shamelessly took 4 days of holiday last week, and therefore couldn’t have handled a public announcement at that time), but there it is, the public announce of the game used to run Qwikrazor87′s VHBL port for the Vita 2.12

So, before we start, a few reminders:


VHBL is provided “as is” without any guarantee. In order to run VHBL, you will need to buy the specific game mentioned below and install it on your Vita. Keep in mind that the money you pay for the game goes to Sony and the developers of the game, and the only guarantee you get by doing so is to get that game for your PS Vita. That being said, I personally tested VHBL extensively on this exploit and I can vouch for it.

VHBL runs a subset of PSP homebrews. you can find early test results here, and here. In particular, VHBL does not run PSP isos, PSP plugins, PSP homebrews that require PSP kernel mode. VHBL does not run native Vita homebrews or Vita roms.

The exploit works on Vita firmware 2.12 and below. There is no guarantee that this exploit will run on firmwares beyond 2.12. Actually, based on our experience, it is pretty much guaranteed that the next Sony firmware will patch the exploit.

Because of what is stated above, it is recommended that you deactivate your Vita Wifi connection as long as you want to use VHBL. The reason is that your Vita might force you to update to a newer firmware when it connects to the net.

The exploited game is officially only available on the US PSN. However, people have contacted us to tell us PS3 owners can buy the game from your PC/PS3 in other countries such as European countries, then copy it to the Vita from your PS3 using the Content manager. I have not tested this personally and would still recommend to go with the US version of the game if you can. I explain here how to switch your Vita to a US account, and here how you can get the necessary US credit to purchase the game.

Once you buy the game, be sure to install it as soon as possible on your vita. Do not let it sit in the download list, or on your PS3. Sony have ways to prevent you from downloading/installing the game, and they will do it.

In general, to prevent the hack from spreading, Sony remove the exploited game from their stores within 48h following our announcements. If you want this hack, get it now. Not tomorrow, not in one hour, not after you’ve gone to the restroom.

We will release the actual files for the hack in the next few days. Typically we do so just after Sony pulls the game from their store, but this is not a rule written in stone.

If all the limitations and explanations above did not frighten you, here is the game:

Vulnerability disclosure: A buffer overflow vulnerability exists in the following PSP Game:

Gamocracy One: Legend of Robot ($3.99 on the US PSN)

This critical vulnerability puts the Sony PSP and Sony PS Vita at risk of running malicious software such as Super Mario Bros, Sonic, or Quake.


Source: Wololo's Blog

Comments

Popular posts from this blog

PRIVACY POLICY

Privacy Policy Last updated: February 20, 2024 This Privacy Policy describes Our policies and procedures on the collection, use and disclosure of Your information when You use the Service and tells You about Your privacy rights and how the law protects You. We use Your Personal data to provide and improve the Service. By using the Service, You agree to the collection and use of information in accordance with this Privacy Policy. This Privacy Policy has been created with the help of the Free Privacy Policy Generator . Interpretation and Definitions Interpretation The words of which the initial letter is capitalized have meanings defined under the following conditions. The following definitions shall have the same meaning regardless of whether they appear in singular or in plural. Definitions For the purposes of this Privacy Policy: Account means a unique account created for You to access our Service or parts of our Service. Affiliate means an entity that controls, is con...

Child-friendly Galaxy Tab 3 Kids listed in Korean brochure

We're no experts in Korean back-to-school literature, but it looks as if one retailer has tipped Samsung's plans a little early. If the documents above are legitimate, then the company will launch a kiddie-focused Galaxy Tab in short order. The Galaxy Tab 3 Kids is said to be an 8.5-inch slate with a 1.2GHz dual-core CPU, a 1,024 x 600 WSVGA display, 8GB storage, 1GB RAM and Jelly Bean. The company has also seen fit to include 802.11 a/b/g/n WiFi, Bluetooth 3.0, a microSD card slot (no word on capacity) and a 4,000mAh battery. One thing that lends weight to the listing is that the device's model number is SM-T2105, which evleaks tersely described as a "Galaxy Tab for children" a month ago. There's more pictures over at the source, but not a single spec saying that this new device is resistant to jam-smeared fingers. Source: ENGADGET

'Cyberathlon' will see disabled athletes compete in powered exoskeleton races

Massive sporting events like the Olympics are becoming increasingly tech-charged, but the games themselves remain unchanged for the most part. A new event called Cybathlon, however, wishes to fully integrate technology into its events, for what's billed as "The Championship for Robot-Assisted Parathletes." Due to be held in Switzerland in 2016, races will feature "pilots" outfitted with powered limb prosthetics, exoskeletons and wheelchairs that can be either commercial products or research prototypes. There will also be a bike race for competitors with muscle stimulation devices, and a fully computerized event pitting brain-controlled avatars against each other on a virtual track. While there'll be medals and glory for some, it's hoped Cybathlon will raise awareness of assistive tech and encourage development in the area. Nothing like a bit of healthy competition to moisten an engineer's brow. SOURCE