Skip to main content

Former GTA lead producer 'Jeremy Pope' for RockStar Games, talks about why he decided to leave!


Everyone remembers how famous GTA got after GTA3 and then 'Vice City' and its 'hot-coffee' problem.

But now it seems for Mr. Jeremy Pope, the reason he left RockStar almost 10 years ago, was because he had enough of the 'violent era' of producing games, and decided to form a new company called 'Rally Games' that would no longer be in that 'realm' of video gaming.

Speaking to GamesIndustry International, Pope discusses what made him first decide to quit working on violent video games. "I think at the time it was really only an inkling that I had. I was still in my early to mid-20s, I had grown up playing all types of games, violent games included, and worked on Max Payne and Grand Theft Auto, etc.
"I would always kind of defend the games we were making and I was pretty proud of being involved, but then when I would visit my grandmother in highly religious Alabama and have to explain what I do for a living, I didn't feel so great about explaining to them that I was a part of ‘that game' they've been hearing about. I think that's what sort of planted the seeds of me wanting to work on different types of games."
"I do agree that we need to be pushing ourselves [as an industry]. With any storytelling medium or any medium at all, you want to have conflict because that's how you can generate interest, and oftentimes the simplest or most base way to do that is through violence that isn't necessarily tied into a deeper, more meaningful story.
"I think it's often easier to do violence than it is to generate meaningful, interesting conflict through nonviolent ways. I would agree in that sense that we need to push ourselves and get away from sequels and rehashing, and taking what technology affords us and using that as a primary means to justify another rehash; in other words, we're just souping up what's already been done."

Source: Maxconsole 

Comments

Popular posts from this blog

PRIVACY POLICY

Privacy Policy Last updated: February 20, 2024 This Privacy Policy describes Our policies and procedures on the collection, use and disclosure of Your information when You use the Service and tells You about Your privacy rights and how the law protects You. We use Your Personal data to provide and improve the Service. By using the Service, You agree to the collection and use of information in accordance with this Privacy Policy. This Privacy Policy has been created with the help of the Free Privacy Policy Generator . Interpretation and Definitions Interpretation The words of which the initial letter is capitalized have meanings defined under the following conditions. The following definitions shall have the same meaning regardless of whether they appear in singular or in plural. Definitions For the purposes of this Privacy Policy: Account means a unique account created for You to access our Service or parts of our Service. Affiliate means an entity that controls, is con...

Child-friendly Galaxy Tab 3 Kids listed in Korean brochure

We're no experts in Korean back-to-school literature, but it looks as if one retailer has tipped Samsung's plans a little early. If the documents above are legitimate, then the company will launch a kiddie-focused Galaxy Tab in short order. The Galaxy Tab 3 Kids is said to be an 8.5-inch slate with a 1.2GHz dual-core CPU, a 1,024 x 600 WSVGA display, 8GB storage, 1GB RAM and Jelly Bean. The company has also seen fit to include 802.11 a/b/g/n WiFi, Bluetooth 3.0, a microSD card slot (no word on capacity) and a 4,000mAh battery. One thing that lends weight to the listing is that the device's model number is SM-T2105, which evleaks tersely described as a "Galaxy Tab for children" a month ago. There's more pictures over at the source, but not a single spec saying that this new device is resistant to jam-smeared fingers. Source: ENGADGET

Apple Rejected This Game To Keep You From Killing Your iPhone

Rejected by Apple for “encouraging behavior that could result in damage to the user’s device”, Carrot Pop's Send Me To Heaven arrives on Google Play, because no one cares if your Android device shatters on the pavement. "Throw your phone as high as you can" reads the primary instruction on S.M.T.H., a free game that measures the altitude of your device as it soars (hopefully) gracefully through the air. Catching it isn't a requirement, of course, but if you want your phone to remain intact long enough to compare your height on the leaderboards, it's highly recommended. It's up to the player to balance their competitive nature with the safety of their expensive gadgets, at least that's the idea. The concept has me brainstorming soft, portable landing materials to increase my chances of coming out unscathed during attempts at surpassing the 5.69 meter high score. I might just purchase phone insurance and an air cannon. Source: KOTAKU